
Some references/hat-tips you might pick up if you're paying attention: In addition to this, the EarthBound universe draws heavily from pop culture.

If you go too long without hearing her voice, you'll get homesick. having your soul transplanted into the body of a robot in order to facilitate time travelīut, before you get too involved in these kinds of things, you should remember to call your mother.being taught by a talking monkey how to teleport.wandering inside a psychedelic minus-world ruled by an evil statue.freeing a race of aliens enslaved by a talking pile of puke.


EarthBound introduced, and even today continues to introduce, RPG fans to an entirely different experience. No other game was like it, except maybe its prequel, MOTHER, which had not been released outside of Japan. Few games dared to defy this mold until EarthBound (MOTHER 2 as it is known in Japan). Most were still set in medieval times, with knights and mages battling mythical monsters with swords and magic. In 1995, RPGs were stuck in a rut that Dragon Quest had dug.
